Welcome! I'm Victoria Mummelthei

undisciplined explorer at Freie Universität Berlin

I’m drawn to stories that move across media and to environments that feel more than just background. My research often begins with games, but it also reaches into film, photography, and environmental thought – especially around water, submerged worlds, visual atmosphere, and the blue in everything.

Research Areas

water and oceanic worlds

How games and other media imagine oceans, flooding worlds, and underwater environments, and how these stories shape environmental imagination.

environmental storytelling

How landscapes, ruins, and ecosystems tell stories in games, film, and literature.

stories across media

How narratives travel between games, film, literature, and visual culture, and how meaning changes across media.

virtual photography

Photography inside virtual worlds as both a creative practice and a research method.

bodies, horror, and strange ecologies

Moments where bodies, environments, and non-human life blur together in virtual worlds.

images, colour, and visual atmospheres

How colour, light, and visual aesthetics shape how we experience environments across media.

Recent Publications

FORTHCOMING The Body That Will Not Stay Dead: Resurrection, Routine, and Subtle Horror in Hades

Proceedings from the Mythological Game Studies Conference, online, 22–23 Mai, 2025 (DeGruyter) • 2027

FORTHCOMING Pre-Post-Myth: How Cyberpunk Games Were Never Post-Human At All

Sublte Body Horror: An Anthology About Having a Body (North Meridian Press) • 2027

FORTHCOMING Blood and Bile: Perspectives from the humanities, art and gaming culture on Blasphemous

Open access anthology, Berlin Universities Publishing • 2027

FORTHCOMING On Stone-Singing and the Fantasy of Gentle Extraction in The Rings of Power

Proceedings from the Tolkien Society Seminar 2025: Arda’s Entangled Bodies and Environments (Luna Press Publishing) • 2026

FORTHCOMING Hypersea Horror: Offshore Extractivism, Wet Ontology, and Lovecraftian Echoes in Still Wakes the Deep

Lovecraft: An Evolving Mythos. A Companion (Peter Lang) • 2026

FORTHCOMING Flourishing in Decay: The Queer Ecological Hybridity of Miquella’s Haligtree in Elden Ring

Ecocritical Perspectives on Literature and Other Media (Lexington Books) • 2026

FORTHCOMING Tragbare Sterblichkeit: Techwear, Verfall und Persistenz in Death Stranding

Kostüm und Kostümierung: von theatralen, sozialen und technologischen Dimensionen des Rollentauschs (edited by Loredana Mingione, Selina Seibel) • 2026

FORTHCOMING Drifting in Deep Time: Oceanic Temporality and the Playable Sublime in Underwater Games

Advancing an Understanding of Temporality in Play and Games (edited among others by Emma Kostopolus) • 2026

FORTHCOMING Zwischen Körper, Klang und Kraft: Der Thu’um als soma-akustische Resonanz in Skyrim

„I used to be an adventurer like you …“ Interdisziplinäre Perspektiven auf The Elder Scrolls • 2026

FORTHCOMING Alles ist Form, nichts ist Essenz – Elden Rings queeres Spiel mit (Un-)Geschlechtlichkeiten,

"Could this be a dog?” Interdisziplinäre Perspektiven auf Elden Ring und Shadow of the Erdtree • 2026

Unveiled in Ashes: Hellblade and the Revelatory Collapse of the Self

Gaming the Apocalypse: collected articles • 2025

Bildet Banden! Eine syndikalistische Perspektive auf die akademische Celebritykultur

Reputation ohne Paywall? Wissenschaftliches Publizieren im digitalen Wandel (open access, Melusina Press) • 2025

Die fotografische Landschaft in digitalen Spielen am Beispiel von Far Cry 5 (Ubisoft, 2018)

Countryside(s). Fotografische Konstruktionen des Ländlichen (Waxmann Verlag) • 2025