Welcome! I'm Victoria Mummelthei

environmental humanist and game data analyst at Freie Universität Berlin

I'm drawn to stories that move across media and to environments that feel more than just background. My research often begins with games, tracing patterns across large samples and datasets, but it also reaches into film, photography, and environmental thought – especially around water, submerged worlds, visual atmosphere, and the blue in everything.

Research Areas

environmental imagination

How games, film, and literature imagine oceans, flooding worlds, underwater environments, ruins, and ecosystems – and how bodies, non-human life, and strange ecologies blur into these landscapes.

games as data

Using large-scale game data – ownership, tags, genres, and coded samples – to trace patterns across thousands of titles rather than relying on a handful of case studies.

stories across media

How narratives and visual practices – photography, colour, atmosphere – travel between games, film, literature, and visual culture, and how meaning changes as they cross media.

Recent Publications

The Incidental Shore: Beaches, Edges, and World-Feeling in Open-World Games (forthcoming)

M/C Journal, issue beach, edited by Claire Ramos, Jo Coghlan, Lisa Hackett, and Huw Nolan • 2027

The HP Body: On the Hull-Life of the Quantified Combatant (forthcoming)

Sublte Body Horror: An Anthology About Having a Body (North Meridian Press) • 2027

Pre-Post-Myth: How Cyberpunk Games Were Never Post-Human At All (forthcoming)

Proceedings from the Mythological Game Studies Conference, online, 22–23 Mai, 2025 (DeGruyter) • 2027

Blood and Bile: Perspectives from the humanities, art and gaming culture on Blasphemous (forthcoming)

Open access anthology, Berlin Universities Publishing • 2027

On Stone-Singing and the Fantasy of Gentle Extraction in The Rings of Power (forthcoming)

Proceedings from the Tolkien Society Seminar 2025: Arda’s Entangled Bodies and Environments (Luna Press Publishing) • 2026